Some notable games were the Zelda GB games (Link's Awakening and the Oracles)Īspect Ratio: Almost square. On a game with 16x16 pixel tiles, you get 10x9 tiles per screen. You can go with either the classic 4-color black and white (Rather creamed vetable) modes or the updated GameBoy Color modes. The small screen resolution of a GameBoy means you have less on screen. The following choices allow for really nice emulation while remaining faithful to the system you're trying to pretend you're on. as opposed to scrolling maps) you'll need to make the tough decision of what resolution to use because each one has a different "tile resolution" and once you set your map format, it's kind of hard to switch to a new size later on as it would require changing every single map and shifting everything around. Seeing as 8/16-bit graphics are all the rage these days I thought I'd get an idea of what resolutions people prefer when emulating these old game styles.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |